Warfare
This skill requires Demolitions, Gunsmith, and Fuel Cells & Engines all at Level 5 or higher. The character will require
related Science skills for combined skill rolls involving Warfare. With this skill, the character knows how to engineer heavy
weapons. Rocket launchers and other personal weapons at the low levels and devestating weapons at the higher levels. The
character knows how to build vehicle-mounted weaponry as well.
Ancient: The character can design siege weapons, battlefield traps, and other nasty devices built from spikes, fire, and
oil. Fire a hundred arrows at a time with a single pull? Sure. The character can design cruel and innovative weapons to bring
to a war.
Modern: Depending on the character's back-up skills, he can design missile guidance systems, nuclear warheads, biological
weapons, and other weapons of mass destruction. The idea behind the Warfare skill is to give a sinister edge to the character's
Science, Engineering, and Technology skills to bring death to hundreds, thousands, or even millions.
Future: One can only imagine the weapons of mass destruction available to the future. How to use, design, and program
the weapons is what the character is all about.
Talents
- Railguns.
- Personal Launchers.
- Siege Engines.
- Missile Systems.
- Biological
- Nuclear.
Bonuses
- +10% Resist Primal Nature.
- +10% Fear.
- +1 Intelligence. Weapons created have +10% to their range, area of effect, and damage.
Expert Performance
- The weapon created has their range, area effect and damage increased by (X*5)%.