Robotics
This skill can be considered a type of electrical engineering and computing. Specifically, this field
deals with the creation and repair of robots. Or more specifically, it provides the electrical components and underlying
intelligence to the robot. The robots in question are normally assembly machines or extremely sophisticated laboratory
equipment.
This skill also deals with the handling of mechanical mapping to humans, building the machine ontop of the electrical
framework, and repairing the many complex interactions between moving parts. Rather than being the 'mind' or 'nervous
system' of the machine, this skill deals with the complex interactions within it's body.
Robotics is meant to give systems a resemblance of intelligence and self-operation. Robotics is also about
nanotechnology, able to miniaturize aspects of technology created by other skills.
This skill did not exist in the past and barely exists in a modern setting (you would need military or high academia ties).
This skill requires Physics, Machinery, Electric Systems, and Computer Programming all at Level 5. Will also require Biology
Level 5 for neurological interfaces.
Talents
- Nanotechnology
- Interfacing
- Artificial Limbs
- Biomechanics
Bonuses
- +1 Intelligence. Robotic parts have +3 PFb, +1 Soak.
- +1 Intelligence. +1 Quality to this skill when successful (goes beyond limit).
- +10% Resist Primal Nature.
Expert Performance
- Robots designed by the character have +X to each stat.
- For the purposes of quick information, a roboat has another +X to each stat.
- Parts meant to enhance human performance are +(X*10)% more effective.