Flying
Any engine-driven vehicle meant to fly would fall under this skill. At the highest levels the
character likely has a pilot's license, meaning they can fly any helicopter or small plane. The
character would know how to perform a lot of stunts safely and can fly very close to the ground
if this skill is quite high. The character understands the radio lingo used to co-ordinate planes
and is able to follow all air-traffic laws. The character cannot handle any flying vehicle meant
to seat over a dozen people without Heavy Machinery.
This does not exist in an Ancient setting. In the future, there would likely be
vehicles that are capable of spaceflight; use the spaceflight skill in this circumstance. If you
wish to be able to pilot these vehicles through an atmosphere, you would need this skill instead.
Talents
- Gyrocopter.
- Helicopter.
- Propeller.
Bonuses
- +1 Speed. +2 to all combat bonuses using these vehicles.
- +1 Perception. Ignore one condition that causes a small flying penalty (stalling, bent wing).
- +4 Initiative in or on any aerial vehicle. You may drive these vehicles at 15kph faster without penalty.
Expert Performance
- The vehicle can move (X*5)kph faster at a safe speed.
- +X to all combat bonuses with this vehicle.