Blacksmithing
You design keys, locks, horseshoes, and small tools such as hammers and screwdrivers. If that's not enough, you also
make sharp melee and throwing weapons. At higher levels, you can create deadly and balanced
blades. You'll also be called for sharpening and repair. Hilts are made with Artisan and/or Visual Arts.
For your creations to get bonuses, you or an assistant require the related skill. A
weapons skill to improve a sword, Escape to improve your locks, etc.
Talents
- Locks.
- A particular category of melee weapons (swords, axes, maces, whips, etc.)
- Tools/Horseshoes.
Perks
- +1 Strength. Locks made are +2 to the difficulty.
- Weapons created have +6 Prevent and +1 Soak.
- Weapons created have +1 damage, +1 pierce.
Expert Performance
- Locks made are +X to difficulty.
- Tools used give +X/2 to any related skill roll needed by the user.
- The weapon created has +X points to distribute evenly. The first point awards 2 Prevent, the second awards +1 pierce,
and the third awards +1 damage. Repeat in this fashion.
- Weapons balanced for performance (unlike above) work differently. The first point awards +1 strike, +1
aim. The second point awards +1 quick parry, +1 parry. Repeat in this fashion.