All of these games are written in Turbo Pascal 7.0 for DOS. I've put them together in a package right here: Good luck!

Connect Four
Connect Four: Along with Spiral, this is the best program I wrote in Pascal. Technically, I started writing it before Pong Wars, however I never handed it in. My friends and I played it. It is virtually bug-free, except the logic screws up sometimes. Still, it's definitely worthy of a look. This is it, other than about a dozen other little things I did in highschool ( such as figuring out platformers and top-down scrolling in silly examples), these were my crowning achievements.

You'll notice that I've moved past the Turtle graphics library into Pascal's own library. It would be another 4 years before I would ever learn another graphics library. I learned a lot of other stuff in that time and you can see it being applied to the games that I make now. Allegro would be next from here.

Pong Wars
Pong Wars: My teacher's son apparently really liked this game, despite it's many short comings. Honestly, I don't see how you could like this game. Okay, 2 player mode is cool. 1 player mode is just a test mode and a complete waste of time for anybody. This was my final project; it included a "3-D" menu screen, as well as several options so that both players could really lay into eachother. If you need help playing the game ( I don't think I documented it ), just e-mail me.

The stroboscope effect was kinda nice. Unfortunately it did kinda mess up the way the game looked after awhile. Not only that, but if you have bricks turned on (for interference) then the bricks will clear the stroboscope effect occasionally. Not to mention the bricks appear completely at random because I had no concept of arrays at that age.

Ick, I could do so much better now. Go play Reball damnit!
Spiral Styles Deluxe
Spiral Styles: This is the first program I've ever made that was actually past the elementary stuff you normally learn in high school programming. This was also for my final mark in Info Tech. 11. Basically, it takes a shape, and increments it exactly the way the user describes to create worm-hole like images. Not exactly as cool as it sounds, but it was still kind of a neat idea.

Snakefu Alpha
Snake-Fu: I wrote three games in grade 12 and this was the first one. My games were all 2-player so that we could play one-on-one at the back of the class and not pay attention. My friends kept trying to one up me, the bastards. Ah, I was still a step ahead every few days though. I just wish they didn't kick my ass at MY games!

This game I wrote in order to replace my fond memories of Nibbles. Instead of the tail disappearing, however, I wanted it to stay behind like Snafu from the Intellivision. The game sorta works, although you only get one match and it's two players only. Blue has a bit of a disadvantage, because it can't turn as fast for some reason I never figured out.