This file describes the numbering system for this game's updates. Since this is considered the "sequel" to the original GemSlider, the first version released as a beta will be 2.0. All builds preceeding this will be Alpha. Kouriku 0.0 corresponds directly to beginning documentation and prototyping. Kouriku 1.0 is the alpha implementation for testing out partial basic aspects of the engine. Kouriku 2.0 corresponds directly to GemSlider 1.0 Beta. All builds hereafter of this particular build of the engine will begin as 2.xx. In order for a version number to increase by one, a common recurring bug or a noticeable additional feature must be added. Another way to increase the number by one is by a multiple of smaller changes which result in more efficient memory usage and faster runtime. Another way I increase Version Numbers is normally by time, if any significant amount of work has been done. Current Version is: Version 0.8 (15 Hours) -Made a kick-ass particle system. -Converted all RAW files to TGA files (some are 32-bit with alpha transparencies) -Implemented the new mouse cursor. -Fixed memory usage problems. -Fixed mouse handling. Version 0.7 (10 Hours) -Implemented a basic menu with help. -Implemented world design. -Fixed framerate of the game. -Cleaned and documented the code. -Handed in this version to CS314. It did not do well. Version 0.6 (20 Hours) -Fixed engine logic. -Implemented a HUD and different camera controls. -Fixed memory leaking. -Implemented partial transparencies. Version 0.5 (30 Hours) -Fixed engine logic. -Implemented 3D graphics for the levels. -Designed 2 levels as example. -Implemented basic particle effects. Version 0.4 (30 Hours) -Wrote a KOB file format and then later scrapped it. -Wrote all character tiles into the game manually. -Created an object viewer to see what it was. Version 0.3 (20 Hours) -Completed the Engine logic. -Scrapped the ascii look of the game. -Created a level editor. Version 0.2 (6 Hours) -Wrote a prototype of the in-game characters and the menus. -Wrote a prototype for the world pictures. -Actually put together the world pictures (not original work on my part). -Designed the entire Ascii look for in-game. Version 0.1 (4 Hours) -Refined the RED and completed the RAD. -Refined the RAD and completed the SDD. Version 0.0 (4 Hours) -Created basic directory structure in order to classify all required files. -Created a Versions file and other overview files to explain each directory. -Found some Korean music that might serve well in the game. -Created graphics for the website specifically and laid out the template of the site. -Created some graphics of Pid to test out Paint Shop Pro 7. -Brainstormed all functionality of the game. -Finished the Requirements Elicitation Document, including user interface layout.