Boating
This is your ability to direct a boat. Whether by paddle or by sail, you can follow the rhythm of the current and the wind in
order to pick up speed. This can be combined with Navigation over long periods of time. Combine with Carpentry to
construct vessels. Modern boats use engines and the future may bring about simple submersibles.
Talents
- Canoe.
- River Rafting.
- Sailing.
Perks
- You have half penalties for handling a boat in tough currents or storms.
- +1 Strength.
- +1 Agility.
Expert Performance
- The boat moves X kph faster without penalty.
- In combat, you have +X/2 to all combat bonuses with this vehicle.
Chariot/Carriage
This is your ability to handle any vehicle drawn by an animal.
Obviously this is meant for an ancient setting, although it can be found today
and there may be strange animals in the future to do such work on alien worlds. If Pilotry
does not exist as a category (often in the distant past), this is a Trade skill.
Talents
- A particular design or type of chariot or carriage.
Perks
- Animals controlled by this character will not startle easily.
- Fighting atop a moving vehicle is no longer Awkward.
- +1 Strength.
Expert Performance
- The chariot moves X kph faster without penalty (although will likely tire the animals much faster).
- +X to all combat bonuses if using this vehicle in combat.
Driving
This is your skill to handle land vehicles that seat multiple passengers easily. Jeeps,
trucks, or other automobiles would fall underneath this category. You have
a general understanding of how a vehicle functions and some basic maintenance (may be able to diagnose, but cannot repair it.)
You are good with traffic laws and can perform stunts safely at the highest levels. You cannot
handle any very large land vehicle that is over 1 ton without Heavy Machinery. For specialized equipment,
you may need Military.
This skill would not exist in an Ancient setting. Future settings may have hover
and other 'near-ground' options.
Talents
- Trucks.
- Jeeps.
- Racing Cars.
- Sedan.
Perks
- +1 Perception.
- Ignore one condition that causes a driving penalty (flat tire, crowded roads, etc).
- You may drive these vehicles at 5kph faster without penalty.
Expert Performance
- The vehicle moves X*3 kph faster without penalty.
- +X/2 to combat bonuses (likely Command) using this vehicle.
Flying
Any engine-driven vehicle meant to fly would fall under this skill. You likely have
a pilot's license, meaning you can fly any helicopter or small plane. You can perform a lot of stunts
safely and can fly very close to the ground if this skill is quite high. You understand the radio lingo used to co-ordinate planes
and can follow air-traffic laws. You cannot handle any large aircraft
to seat over a dozen people without Heavy Machinery.
Likely in future settings, piloting crafts outside an atmosphere requires Spaceflight.
Talents
- Gyrocopter.
- Helicopter.
- Propeller.
Perks
- +1 Perception.
- Ignore one condition that causes a small flying penalty (stalling, bent wing.)
- You may drive these vehicles at 30kph faster without penalty.
Expert Performance
- The vehicle can move (X*5)kph faster at a safe speed.
- +X/2 to all combat bonuses (likely Command) with this vehicle.
Heavy Machinery
This is your skill with heavy machinery. Siege engines, construction vehicles, and other large
industrial mechanics. This skill concerns itself with operation, not design. When combined
with other pilotry skills, you can handle large ships, buses, and other awkward heavy vehicles.
If taken in an ancient setting, it's likely an Engineering skill instead.
Talents
- Big Rig.
- Oceanliner.
- Bobcat.
- Bulldozer.
Perks
- +1 Strength.
- +1 Fortitude.
- +1 Perception.
Expert Performance
- The vehicle can move at +X kph safely.
- +X to all combat bonuses (likely Command) with this vehicle.
- Every 3 or 4 levels in a skill should cancel a penalty related to sluggish handling or awkward size when combining
with a related pilotry skill.
Military
This is your understanding of military procedure and training. Combined with Politics, you
would have extensive military administrative experience (and likely an
important rank.)
This skill represents knowledge of military rules (both local and foreign) and
how militaries co-operate with governments. You also know the names of important targets and persons involved
in any current military event. In a way, this skill is about your level of clearance regarding Intelligence operations.
Combined with the Tactics skill, you are an excellent leader for an army.
Talents
- Choose a country or military organization.
Perks
- Stress is increased by 4 hours/minutes.
- +1 to all skill rolls involving Climbing, Athletics, and Swimming.
- +1 to all skill rolls involving Tactics, Interrogation, and Politics.
Expert Performance
- +X Charm or Fear with subordinates for the scene.
Personal Motor Vehicles
With this skill, you can operate any personal vehicle meant for just one person.
This means snowmobiles, jetskis, motorcycles and other personal vehicles meant to be driven
in such a fashion. At the highest levels, you can perform stunts with such vehicles.
Obviously this isn't available in ancient times.
Talents
- Snowmobile.
- Jet-Ski.
- Dirt Bike.
- Scooter.
- ATV.
Perks
- Performing stunts and other daring maneuvers (jumping rooftops) come at half penalty.
- Ignore one condition that causes a driving penalty (flat tire, crowded roads, etc).
- +1 Strength.
Expert Performance
- The vehicle moves X*3 kph faster without penalty.
- +X/2 to combat bonuses (likely Command) using this vehicle.
Spaceflight
With this skill, you can handle rocket-propelled vehicles in a low or no gravity environment. You are
able to safely dock and land such vessels, even in space. Any sort of spaceflight is covered by this skill,
although for complex maneuvers in an atmosphere, you'll need Flying. Using ships that can carry
more than a dozen passengers will require Heavy Machinery.
Although non-existent like most Pilotry skills in the distant past, our space-faring future could find this skill quite valuable.
Talents
- A particular model of ship.
Perks
- +1 Intellect. Maneuvers with this ship take less time to execute.
- Cut penalties in half for flying close to objects or through tight spaces.
- +1 to all combat bonuses involving these vehicles.
Expert Performance
- +X/2 to all combat bonuses with these vehicles.
- You can move (x*4)% faster at a safe speed around obstacles.