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Chapter 6: Skills


[ | Rolling Skills | Expert Skills | How Weapon Skills Work | Choosing Skills | Creative | Engineering | Espionage | Mystical | Physical | Pilotry | Science | Technical | Technology | Weapons (Melee) | Weapons (Ranged) | Wilderness | ]

Melee Weapon Skills

One-Handed Strikes

When using a single hand with a simple weapon design, your attack will fall under this skill. Short swords, small maces and small axes are covered here. Talents include:

  • Scimitar.
  • Rapier.
  • Hammer.
  • Pick.
  • Cleaver.
  • Tomahawk.

Two-Handed Strikes

These are long and difficult to wield. Heavier weapons will require a minimum of 3-4 Strength or more to use properly. The big weapons are normally used in a slashing motion (with a bashing intent.) The long weapons are normally used for piercing attacks. Talents include:

  • Claymore.
  • Flamberge.
  • Battle Axe.
  • Katana (may also be considered a one-handed Talent if used that way instead.)

Daggers

These weapons are extremely small, usually held against the wrist, and are designed to be very fast. Talents include:

  • Switchblade.
  • Rondel.
  • Stiletto.
  • Curved Dagger.

Chains

These weapons normally have two or more heavy parts connected by a chain. They do not flow or wrap easily like a whip. Talents include:

  • Nunchaku.
  • Flail.

Polearms

These are very long and require two hands. They are normally used as stabbing weapons in mounted combat or thrown from the ground. Talents include:

  • Spear.
  • Scythe.
  • Trident.
  • Pike.
  • Lance.

Staffs

These are normally blunt two-handed weapons used across the body. These weapons are unwieldy and used defensively, therefore not falling under Pikes. You will rely on their bendable nature to propel yourself through combat. Talents include:

  • Quarterstaff
  • Bo Staff
  • Short Staff

Whips

These are long bendable weapons normally used to entangle opponents and handle livestock. Talents include:

  • Nine Tails.
  • Bull Whip.
  • Chain Whip.

Shields

Shields can be used offensively and may sometimes require two hands to use properly. When used defensively, they may provide a Blocking bonus or more. Talents are based on a style from a particular region. They include:

  • Norman (A medieval shield with a kite-like shape.)
  • Pavise (a shield providing cover for archers.)
  • Pelta (half-moon leather shield.)
  • Round (Used by barbarians, bound by leather and wood with an Umbo or Boss to use in attacks.)
  • Bucklers (designed to protect the feet and break sharp weapons.)
Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.