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Chapter 5: Resistance


[ | Resist Rules | Stun | Distraction | Magic | Knockout/Death | Poison | Primal Nature | ]

Resist Stun

This is for when you get thrown off balance from incoming damage or a special attack. Your character may stumble or outright fall. If you fail, then you are currently stunned (follow stun rules in combat section). This isn't just falling from a trip (as you can continue to attack from the ground), but rather being thrown off your game by some external force.

So if your character falls a great distance, gets knocked back or knocked down, or an attack is actually specifically a Stun or does Red damage, you must make this Resist. Make your Resist Stun roll after resolving the action to see if your character bounces back from the attack or if he winces in pain and is out of the combat for a little while.
  • -10% for recovering from knockback or falling. This should stack if you were sent reasonably far.
  • -30% when you take a hit in combat that causes a point of Red Damage. This stacks for each point.
  • Attacks will list penalties for Resist Stun if they have that effect (stuns, trips, and other moves).
  • Roll this at the end of each stun, trip, knockback, fall, or any time you take Red damage.
    Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.