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Chapter 5: Resistance [ | Resist Rules | Stun | Distraction | Magic | Knockout/Death | Poison | Primal Nature | ]
Resist Distraction
If your character is distracted at all, hit during battle, or is interrupted in any way, this is his ability to resume the
skill or ability without having to re-roll or start over again.
The GM will ask you to make this roll before you attempt a task or action requiring concentration. In this case, he will only ask
if the action has an attached difficulty or you are attempting it under duress (loud noises, busy movement, someone distracting you).
Also, the GM will ask you to make this roll to avoid being interrupted by combat. If you fail Resist Stun, you automatically fail
this Resist as well.
GMs, this is how to determine difficulty of the base roll:
If the character had to roll Resist Stun, apply the same penalty from that roll to this one.
-10% from serious distractions (loud noises, blinking lights).
-20% if your character is physically or mentally exhausted from previous activities.
-20% if your character currently has an Awkward or Disoriented penalty (so hanging upside-down).
-30% when someone is shaking you and trying to stop you from doing something without hurting you.
Make this roll before you attempt a difficult action or if someone tries to stop you from completing your task. You may have to start
over again, depending on the length of the task and the GM's discretion; otherwise, you'll have to wait until you can resume.
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