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Chapter 5: Resistance [ | Resist Rules | Stun | Distraction | Magic | Knockout/Death | Poison | Primal Nature | ]
Knockout/Death
You will make this roll frequently if taking a lot of punishment in combat or other circumstances.
- -30% if missing half your blood.
- -20% for each Red damage sacrificed in an opponent's knockout blow (Knockout only).
- -20% if you are victim to a knockout blow in an ambush attack (Knockout only).
- +10% if someone is trying to help you stay awake.
- +20% if someone is giving you immediate medical attention.
- +30% if in paramedic care.
- +50% if in emergency care.
The GM may determine other penalties (coming from Red damage or perhaps abilities currently affecting you). GMs, don't just knock out your
players if they fail the roll; consider just how badly they failed. If it wasn't much of a failure, perhaps they are just stunned. If they
fail by a moderate amount, knock them out but only for a round or two. If they failed by more than 30% then... yeah, they're toast for the combat.
An important question is, when is it Resist Knockout and when is it Resist Death?
It is Resist Death if the character is asked to make the roll and:
- He has just reached his Red Limit. He is now out of the fight regardless of the performance of this Resist.
- He is at his Red Limit and then is again attacked.
- he has received 2 points of Red Damage to the skull and takes more Red damage to the head.
- He has received 2 points of Red Damage to the chest and takes more Red damage there again.
- He has only 5 blood remaining. At this point, he must roll every time he loses another blood point.
If the character fails a Resist Knockout, then he is out like a light. He may attempt to
re-awaken if someone tries to rescuscitate him or he may try every hour (or few minutes/rounds, depending on the GM's situation). Each time,
he gets +10% until he succeeds.
If the character fails a Resist Death, he is in imminent danger of dying. Unless someone
tries to actually save him, he is dead and nothing more can be done. If someone helps him stay alive, he
gets the appropriate bonus from their help and is allowed to attempt a re-roll. If no one is helping him,
he may expend one point of Chakra in order to stay alive for another hour until someone helps him. How long he can keep this
up depends on his Chakra and how badly damaged he is.
- If a character is reduced to 0 Chakra or 0 blood, death is imminent and likly unavoidable.
- If a character receives 4 red damage to the head or chest, death is imminent and very likely, regardless of resists or Red Limit.
- If at zero hitpoints or 3 points of Red to the chest or head, he must roll Resist Knockout whenever he takes damage to those two areas.
- If a character fails Resist Knockout at zero hitpoints, he is likely Stunned (combat rules) unless he failed miserably.
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