Table of Contents || Stop Reading Source
Chapter 4: Vital Statistics [ | Introduction | Hitpoints (Shock) | Potential Force Blocked (PFb) | Ki | Chakra | Red Limit | Blood | Mana | Effective Range | Experience Bonus | ]
Red Limit
By now, you might have heard inklings of critical injuries called Red damage. When you get shot in the gut, sliced by a sword, or set
on fire, you'll likely need to deal with the prospect of crippling pain. Your Red Limit is just how much crippling pain you can take
before you're finally down for the count.
If you were wondering what determined your character's ability to stay in the fight, look no further. Red Limit is in this game what
you would expect hitpoints to be in any other game. Once you take enough Red damage to meet or exceed your Limit, your character is
on the verge of death and likely out of the fight. The rules for handling Red damage are described in the Damage chapter.
Recovering from Red damage will depend on the nature and severity of each injury.
Everyone has a starting Red Limit of 6. If you take 3 or more points of Red to the head or chest area, you will have to roll Resist
Death and are quite possibly out of the fight. Once you reach the Limit, you'll have to consider other options (such as Chakra) to stay in
the fight.
|