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Chapter 4: Vital Statistics


[ | Introduction | Hitpoints (Shock) | Potential Force Blocked (PFb) | Ki | Chakra | Red Limit | Blood | Mana | Effective Range | Experience Bonus | ]

Effective Range

This is how far your character can throw or shoot something and still easily hit a large target. Once something moves outside of your effective range, you'll have penalties to try and attack it. Effective range can also determine the distance you can distinguish important details; those with a higher effective range will be able to discern small differences in objects from a longer distance.

You may receive bonuses to your effective range from skills (such as Athletics to throw a baseball or football) or from built-in bonuses to equipment (balancing and targeting on a gun).

Just because something is outside of your effective range, doesn't mean you can't shoot at it. You can still throw up to your maximum throwing distance and you can still shoot as far with a gun as it's range will allow.

All characters begin with an Effective Range of 10 metres.
Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.