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Chapter 4: Vital Statistics


[ | Introduction | Hitpoints (Shock) | Potential Force Blocked (PFb) | Ki | Chakra | Red Limit | Blood | Mana | Effective Range | Experience Bonus | ]

Vital Statistics

Your vital statistics are the most subject to change during the course of combat. They'll go up and down, depending on your physical and mental reserves. As you can imagine, the more you lose of any vital stat, the more of a weakness shows itself in your character's physique. All of your vital statistics (and actually any stat that isn't primary) are completely determined by anything you buy with experience. For example, your hitpoints may be a combination of bonuses from your stamina, certain skills, virtues, and abilities. In any case, you can't simply directly buy up your hitpoints. Instead, your vital statistics are important reflections of your character's training and experience; they'll tell you what you can and cannot do in the middle of combat. So make sure you have a pencil during combat so you can mark any changes that happen.

Each vital stat has been given it's own section to tell you how and when to use them. Since all vital statistics have starting numbers (they do not all start at zero), make sure you put the starting numbers on your character sheet before you start adding any bonuses. It may sound like a lot of work, but thankfully the GM is there to help and not all vital stats are absolutely necessary at all times; some are only used in very unique circumstances.

Some world books may have different starting numbers for the secondary stats. You may also start off with some abilities depending on the setting.
Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.