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Chapter 4: Vital Statistics


[ | Introduction | Hitpoints (Shock) | Potential Force Blocked (PFb) | Ki | Chakra | Red Limit | Blood | Mana | Effective Range | Experience Bonus | ]

Hitpoints

Coming from any other game, you might think that hitpoints are the most important vital stat you have for taking damage. While it is true that when you get hit with damage of any sort you lose hitpoints, they are simply scratches and bruises which represent a buffer before getting seriously injured. In other words, they aren't actually too important. They are used to measure how long your character can last against lighter attacks. It's possible to die and still have quite a few hitpoints left. It's also possible to still be alive even after you are reduced to zero hitpoints.

Whenever an attack hits a character, reduce his hitpoints by the amount of damage caused (sometimes referred to as white damage). If hitpoints are ever reduced to zero, it means your character has taken about as much as he can stand and is starting to feel woozy and very out of it. Once you reach this point, it will take a lot of effort just to remain in the fight (the GM will start hitting you with Resist Knockout rolls among other things).

The most important useage of hitpoints is that it determines your Shock value. If you are reduced to zero hitpoints, you cut your Shock value in half until hitpoints have been recovered. You cannot ever have less than zero hitpoints.

Hitpoints start at zero.

Shock

This is a much more important statistic for determining how much damage your character really takes. When you are hit by an attack which reduces your hitpoints, you need to be careful. If you take too much damage, you'll end up with a serious injury (also referred to as Red damage). You don't want that for sure, as it will seriously debilitate your character.

The simple rule is that if you take damage equal to your Shock value, you end up with Red damage. Consult the Damage section for the complete list of rules.

Your Shock value starts at zero and goes up by 1 for every six hitpoints you have. In other words, it is exactly 1/6th (round down) of your Hitpoints rating. If you end up with a starting Shock value of less than 4, please raise it to exactly 4. If your Shock value is lower than 4 due to Burdens or other penalties, that is fine.

Your Shock value is cut in half when you reach zero hitpoints.

Recovery

A character recovers his Shock value in hitpoints whenever he gets sufficient rest. Depending on the quality of the bedding, the character may have to spend more time to get decent rest (this is up to the GM). Also, lounging about and taking it easy will allow you to recover your Shock value in hitpoints over that same period of time.

So if your Shock Value is 4, when you sleep and wake up rested you have recovered 4 hitpoints. If you take it easy over the day, you'll recover another 4 hitpoints after perhaps five or six hours.

You recover hitpoints 2-3x faster if being medically cared for and attended.

Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.