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Chapter 4: Vital Statistics


[ | Introduction | Hitpoints (Shock) | Potential Force Blocked (PFb) | Ki | Chakra | Red Limit | Blood | Mana | Effective Range | Experience Bonus | ]

Blood

There is a vital stat to represent your internal functions and this is it. You can see the Blood stat representing exactly what it describes. All characters start with 20 Blood.

Sometimes you will receive enough of an injury to an area that it causes blood loss. When this happens, the GM will tell you that you lose 1 (or perhaps 2) Blood at the end of each round. Just like Chakra, if this stat ever reaches zero you are dead without any chance to resist. Make sure you pay attention to this stat if the GM starts to warn you that your blood loss is too heavy. If you drop out of the combat, the blood loss will slow to happening only once every minute. Seek medical attention if you start to become woozy from it.

Your character will recover 1 Blood for each hour after the bleeding has stopped.

GMs, there are rules for Blood Loss in the Red section of the Damage chapter.
Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.