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Chapter 3: Primary Statistics


[ | Introduction | Strength | Stamina | Agility | Speed | Beauty | Intelligence | Fortitude | Wisdom | Perception | Charisma | Making Stat Checks | ]

Strength

Your character's muscular strength depends entirely on this stat. If you wish to have opposing strengths in different limbs, consider taking a Burden or a Virtue to detail this condition.

Bonuses
  • Max Lift - This is your strength x 10 in kilograms.
  • Max Carry - This is equal to half of your Max Lift.
  • Max Throwing Distance - This is equal to your Max Carry in meters for trivial weights.


  • If you reach a strengh of 8, you receive +1 damage. You receive this same bonus for every 2 additional points of strength.
  • If you reach a strength of 10, you receive +1 penetration. You receive this same bonus for every 4 additional points of strength.
  • For every 4 points of strength, add 1 to your strength skill checks.
  • Penalties
    At less than 5 strength, melee weapons have half the penetration and damage on all attacks.
    At less than 3 strength, unarmed attacks normally do no damage. The character fails all strength checks.
    Strength Values 1234567891011 121314151617181920
    Damage SS00000+1+1+2+2+3 +3+4+4+5+5+6+6+7
    Penetration SSSS00000+1+1 +1+1+2+2+2+2+3+3+3
    Max Carry (kg) 510152025303540455055 6065707580859095100
    Max Lift (kg) 102030405060708090100110 120130140150160170180190200
    Max ThD (m) 510152025303540455055 6065707580859095100
    Skill 000+1+1+1+1+2+2+2+2 +3+3+3+3+4+4+4+4+5


    Maximum Throwing Distance (Max ThD) -

    This determines how far the character can throw an object of minimal weight (about 10% of your Max Carry). Consider that Max ThD is also affected by skills that involve throwing (Athletics or an appropriate weapon skill). If the character has an object that is near his Max Carry, he can only throw it a few meters at best. Heavier than this, the character cannot effectively throw it and can only drop it. For all other situations, it's the GM's call based on the character's strength (an object around half the max carry gets 1/3rd the max ThD for example).

    Maximum Carry -

    How much the character can carry on him without suffering penalties to movement and combat. If the character is around his Max Carry, the character is now doing light physical stress. The character must then put the object down and take a small break or begin making Stamina checks at his limit. If the character is in combat while doing this heavy work, he will suffer combat penalties (covered in the Combat section) and is now under heavy physical stress.

    Maximum Lift -

    While doing a Maximum Lift, the character is under heavy physical stress. While keeping this up, he is hardly capable of any other action. The character cannot possibly lift more than this without sustaining some serious damage. If the character lifts more than normal or keeps it lifted for longer than normal (regardless of using Ki or not), the GM should consider some penalties. The character has a reduced Strength for the remainder of the scene, for example. If it goes on much longer than the GM thinks the character can handle, feel free to do 1 point of Red Damage to an arm.
    Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.