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Chapter 3: Primary Statistics [ | Introduction | Strength | Stamina | Agility | Speed | Beauty | Intelligence | Fortitude | Wisdom | Perception | Charisma | Making Stat Checks | ]
Perception
The perception statistic is a measure of your character's attention to detail. Your character is able to absorb the details of
his surroundings in a more meaningful manner with a higher perception, giving him the edge in an ambush or in long range combat.
Bonuses
At a perception of 6, add +1 Aim and Parlay. Repeat this bonus for every 2 additional points of perception.
At a perception of 6, add +1 to Initiative. Repeat this bonus for every 3 additional points of perception.
At a perception of 6, add 1 metre to Effective Range. Repeat this bonus for every additional point of perception.
For every 4 points of perception, add 1 to your perception skill checks.
Penalties
At less than 5 perception, the character can only recall or realize vague details about any given object or event.
At 3 or lower, the character never goes first and will instead go second in a new combat round. Fails all perception checks.
Perception Values
|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Initiative
|
-6 | -5 | -4 | -2 | +0 | +1 | +1 | +1 | +2 | +2 | +2 |
+3 | +3 | +3 | +4 | +4 | +4 | +5 | +5 | +5 |
Aim, Parlay
|
-2 | -2 | -1 | -1 | +0 | +1 | +1 | +2 | +2 | +3 | +3 |
+4 | +4 | +5 | +5 | +6 | +6 | +7 | +7 | +8 |
Range (m)
|
-4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
+7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
Skill
|
0 | 0 | 0 | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
+3 | +3 | +3 | +3 | +4 | +4 | +4 | +4 | +5 |
Assessment -
For characters who must assess situations, combats, and intentions, this stat is extremely important.
The GM should be careful about what kind of information he gives to players based on this stat check.
Those with a higher perception are more likely to notice minute details in any given situation.
|