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Chapter 3: Primary Statistics


[ | Introduction | Strength | Stamina | Agility | Speed | Beauty | Intelligence | Fortitude | Wisdom | Perception | Charisma | Making Stat Checks | ]

What is a Primary Statistic?

The use of a primary stat is to determine the quality of a character's performance in related situations. Together, all ten stats will outline the type of activities any character excels in.

All Primary Stats begin at 5. It is up to the player if he wishes to raise or lower a stat. A stat cannot be lower than 1 and goes up to a limit of 15. To lower a stat below 5, take the appropriate Fault.

When listing a primary stat on your character sheet, be sure to distinguish between purchasing it directly and getting a bonus. If it is purchased directly, then it should be added normally to the stat. Anything from skills and abilities should be listed as a total bonus.

Ex. Agility is 7 + 3. The 7 is the stat base and a result of direct purchases. The + 3 is from skill bonuses or other sources.

Only primary stats should be recorded as X + Y. This is not necessary for anything else in the game.

For spending experience, look at the stat base and do not include the bonus as part of the experience cost. The limit on a stat is still 15, regardless of the bonus. So 14+3 is still 15 unless the limit on that stat is broken.

In general, for every 4 points you have in a stat, you get +1 to any skill roll involving that stat. You may write down that bonus in the Skills section on your character sheet. Consult the skills section to see how rolling skills works.

0 The stat does not apply to this object.
1-2 Completely incapable of doing anything effective with this stat.
3-4 Not really useful. This is like a little girl's strength.
5-6 Normal average human.
7-8 Slightly gifted.
9-10 Will likely pursue professions based on this stat.
11-12 An athletic level in this particular stat.
13-15 Unbelievable capability, making this stat a genius trademark of the character.
16-20 Nearly inhuman in ability and considered amongst the best of the best.
21-25 Legendary to others and unbelievable to see firsthand.

Introduction to the Ten Statistics

Here is a brief description of each statistic. Read it carefully to determine which ones are important to your character. Once you are done all of your character, use the sections on each stat in order to calculate all of your bonuses.

Physical
  • Strength -The character's ability to lift, pull, throw, and grip onto anything needed. Characters with high strength have some serious muscle going on.
  • Stamina - How long can the character stand physical fatigue? Just how hard is it to cause physical pain to this character? Characters with a high stamina have the raw ability to simply keep standing.
  • Agility - How fluid is the character in close combat? Characters with a high agility can bend with the best of them and can pull off acrobatics even in the most awkward of places.
  • Speed - Speed is about reflexes, but focuses on how quickly those reflexes can be carried out. Speed is also about how quickly a character can move his limbs to cover great distances.
  • Beauty - Quite simply the character's physical appearance. Characters with a high beauty always attract social attention.
Mental
  • Intelligence - This is the character's capability to learn and train. Intelligence is about the discipline of knowledge within the mind and will determine your character's mental strength in handling supernatural abilities. Characters with a high intelligence will have an excellent range of skills. Many skill rolls will involve this stat.
  • Fortitude - The character's mental ability to endure pain and psychological torture. Characters with a high fortitude have tremendous willpower and are considered extremely tough nuts to crack.
  • Wisdom - A character's understanding of his inner nature. This can reflect quite highly upon their magic. Characters with a high wisdom do not give easily to their more carnal natures and always get the most out of any life lesson.
  • Perception - A character's ability to notice the slightest of details can have life-saving consequences. This is definitely one of the most important mental capabilities of a warrior. A character with high perception is never fooled and his aim is always true.
  • Charisma - Being charming can be quite useful in society and this attribute reflects on the character's ability to lead as well as persuade. Characters with high charisma are naturally capable in matters of the state and matters of the heart.
Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.