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Chapter 3: Primary Statistics


[ | Introduction | Strength | Stamina | Agility | Speed | Beauty | Intelligence | Fortitude | Wisdom | Perception | Charisma | Making Stat Checks | ]

Intelligence

This stat reflects your character's ability to learn new tricks or to make connections in sticky situations. Your character's memory, knowledge, and ability to connect pieces of theory together could very well be the deciding factor in whether you live or die.

Bonuses
  • Maximum of INT Talents and Bonuses for skills section. Therefore an intelligence of 5 will allow up to 5 Talents and/or Bonuses.
  • At an intelligence of 8, you receive a free basic Talent. Repeat this bonus for every additional 2 points of intelligence.
  • At any time, you can save up 2 basic Talents and trade them for an extended Talent or a skill Bonus.
  • For every additional intelligence point over 5, you receive +4% to Resist Distraction.
  • At an intelligence of 6, you receive +1 Command. Repeat this bonus for every additional 2 points of intelligence.
  • For every 4 points of intelligence, add 1 to your intelligence skill checks.
  • For every 10 points of intelligence, add 1 to all mental skill checks.
  • Penalties
    At less than 5 intelligence, the character is easily distracted and performs new skills at higher difficulties.
    At less than 3 intelligence, the character takes an enormous amount of time to learn *anything*. Fails any related stat checks.
    Intelligence Values 1234567891011 121314151617181920
    Max Talents/Bonuses 1234567891011 121314151617181920
    Free Talents 0000000112233 4455667
    Command -3-2-100+1+1+2+2+3+3 +4+4+5+5+6+6+7+7+8
    Resist Distraction (%) -20-15-10-5+0+4+8+12+16+20+24 +28+32+36+40+44+48+52+56+60
    Intelligence Skill 000+1+1+1+1+2+2+2+2 +3+3+3+3+4+4+4+4+5
    All Skill +0+0+0+0+0+0+0+0+0+1 +1+1+1+1+1+1+1+1+1+2


    Learning Ability -

    This is how capable the character is at researching and absorbing the material he is presented with. This can be done with stat checks, but the GM should always consider that a character may pick up on training more quickly and easily based on his intelligence.
    Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.