Table of Contents || Stop Reading Source

Chapter 3: Primary Statistics


[ | Introduction | Strength | Stamina | Agility | Speed | Beauty | Intelligence | Fortitude | Wisdom | Perception | Charisma | Making Stat Checks | ]

Fortitude

Just how well can your character take the pain? Fortitude is a measure of the ability to withstand enormous mental torment and to push onwards regardless of the crippling injuries and torture.

Bonuses
  • For every additional point of fortitude over 5, the character receives +4% to Resist Poison.
  • Starting Ki is equal to the value of fortitude.
  • At a fortitude of 7, add +1 to Red Limit. Repeat this bonus for every 3 additional points of fortitude.
  • For every 4 points of fortitude, add 1 to your fortitude skill checks.
  • Penalties
    At less than 5 fortitude, the character easily succumbs to any kind of pain and panics easily from it as well.
    At less than 3 fortitude, the slightest pain will make him crumble. Automatically fails any related stat check.
    Fortitude Values 1234567891011 121314151617181920
    Ki 1234567891011 121314151617181920
    Red Limit -2-1-1+0+0+0+1+1+1+2+2 +2+3+3+3+4+4+4+5+5
    Resist Poison (%) -20-15-10-5+0+4+8+12+16+20+24 +28+32+36+40+44+48+52+56+60
    Skill 000+1+1+1+1+2+2+2+2 +3+3+3+3+4+4+4+4+5


    Mental Endurance -

    This is how well the character can put up with continued mental stress. If there is an adequate break between stress periods then the character will not be affected by stress building up from earlier on.

    Fortitude is similar to Stamina; the character can deal with light stressors for his Fortitude x 5 in minutes. For high stressors, he can deal with it for his Fortitude x 5 in seconds. Past that, the character must make stat checks with equivalent rules to the Stamina section.

    Light Stress - A constant taxing on the character's abilities and thoughts. The character must make difficult calculations or other serious mental thoughts (performing difficult skills). If the character is ignoring hunger, thirst, or sleep, he will have penalties to his stat checks. For each time the GM asks for a check, the penalty increases by 1. A stat check failure means he must roll Resist Concentration Loss. Failing means the character simply zones out and gets nothing further done of any use to him.

    Heavy Stress - Extreme mental exertion (torture, gun threats) are ruining the character's mind. If the character fails a stat check, he must Resist Primal Nature or completely cave in to the situation. the character has gone through this kind of pressure many times in the past and has a reasonably high Fortitude, heavy stressors may be instead considered light stressors (spies which are trained to withstand torture, for example). More information on how to handle fortitude stat checks are in the Stat Checks section.

    Pain Reaction -

    This is just a general guideline. Characters with a high mental fortitude may be able to laugh it off, while low fortitude characters just feel lucky to be alive. These details make all the difference to the player, so make sure to include them.

    Deprivation - The character insists on ignoring hunger, thirst, sleep. If the character starts to feel tired or stressed, the GM can ask for a Fortitude check to see if they stay up; the check should be done every hour or so with increasing penalties.

    Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.