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Chapter 3: Primary Statistics


[ | Introduction | Strength | Stamina | Agility | Speed | Beauty | Intelligence | Fortitude | Wisdom | Perception | Charisma | Making Stat Checks | ]

Beauty

Just how much attention does your character physically attract? This stat represents your character's ability to distract and awe others with your presence.

Bonuses
  • At a beauty of 10 and 20, add +1 to any skill roll involving Charisma or Beauty. This goes beyond the limit for bonuses.
  • At a beauty of 6, add +1/+10% to Distract for Charm/Fear rolls. Repeat this bonus for every 2 additional points of beauty.
  • At a beauty of 6, add +3% to Charm. Repeat this bonus for every additional point of beauty.
  • For every 4 points of beauty, add 1 to any beauty skill check.
  • Penalties
    If your beauty is too high, you may Charm others without even trying (GM's decision).
    Your beauty may exceed the limit of 15 if it is added to by other forces or items (supernatural or fashion).

    At a beauty less than 5, your charisma becomes equal to your beauty if strangers get a good look.
    At a beauty less than 3, the character is picked on or severely ostracized based on their appearance.
    A character will find it difficult or impossible to succeed at social skill checks based on poor appearance.
    Beauty Values 1234567891011 121314151617181920
    Skill Rolls +0+0+0+0+0+0+0+0+0+1 +1+1+1+1+1+1+1+1+1+2
    Distract (pp) 00000+1+1+2+2+3 +3+4+4+5+5+6+6+7+7+8
    Distract (%) +0+0+0+0+0+10+10+20+20+30 +30+40+40+50+50+60+60+70+70+80
    Charm -15-10-500+3+6+9+12+15+18 +21+24+27+30+33+36+39+42+45
    Skill 000+1+1+1+1+2+2+2+2 +3+3+3+3+4+4+4+4+5


    Charm -

    This is a percentage rating which is applied as a difficulty when the target victim has to Resist Primal Nature against your 'charms'. The victim has to make a standard Primal Nature resist using your Charm as a penalty. The penalty can be further increased with subterfuge and other skills. If the victim loses, he will find you somewhat trustworthy and definitely worth talking to. Getting information and loyal followers is a lot easier with a higher Charm.

    Charm only works against targets that would find you attractive (so insects, animals, and monsters are likely immune). If a skill adds to Charm against a creature, use that new charm bonus only.

    Awe -

    This is what happens if someone fails a Charm resist by more than 30%. For those that fail, they simply adore you and wish to do whatever you command (within their own ethics, they aren't completely spellbound unless they really failed the roll miserably). With many successful Awes on a single target, you can slowly bend them to your way of thinking.

    Distraction -

    Both those that are beautiful and those that are charismatic can affect entire crowds at a time instead of a single targeted person. Just by walking by, they will attract an audience. Those that are weak against it or merely interested will likely approach the character. Some may offer to help. The point is that Distraction makes the character the centre of attention. The way they look and how they move can affect the mood of even the toughest crowds.

    Simply put, when the character turns on the Charm, just how many people can he affect at once? People nearby will have to make a roll, even if they aren't the intended target. If the character actually speaks up to grab the attention of an entire audience, the Distraction(%) is used to determine how many people decide to listen to the character. The character can sway the moods of crowds, encouraging them to calm down or perhaps make things much worse. This is the GM's discretion, but Distract is intended to make socializing and leading come very naturally, convincing even the most kind-hearted man to join a murderous mob with sweet words against a weak mind.

    If the character's Distraction is higher than 100%, he has +10% Charm against those nearest to his speech.
    Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.