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Chapter 3: Primary Statistics


[ | Introduction | Strength | Stamina | Agility | Speed | Beauty | Intelligence | Fortitude | Wisdom | Perception | Charisma | Making Stat Checks | ]

Agility

This stat is a measure of your character's dexterity and balance. Using this stat, your character will try to bend into awkward positions, make his way through a series of dangerous traps, or engage in melee combat with an opponent.

Bonuses
  • At an agility of 6, add +1 to Strike, Parry, and Dodge. Repeat this bonus for every two additional points of agility.
  • At an agility of 8, add +1 to Tumble. Repeat this bonus for every two additional points of agility.
  • For every additional agility point over 5, you receive +4% to Resist Stun.
  • For every 4 points of Agility, add 1 to your Agility skill checks.
  • Penalties
  • At less than 5 agility, the character always has Awkward penalties.
  • At less than 3 agility, the character will miss automatically on a roll of 6 or lower. All agility checks fail.
  • Agility Values 1234567891011 121314151617181920
    S,P,D -3-2-100+1+1+2+2+3+3 +4+4+5+5+6+6+7+7+8
    Tumble -3-2-10000+1+1+1+2 +2+2+3+3+3+4+4+4+5
    Resist Stun (%) -20-15-10-5+0+4+8+12+16+20+24 +28+32+36+40+44+48+52+56+60
    Skill 000+1+1+1+1+2+2+2+2 +3+3+3+3+4+4+4+4+5


    Jumping Ability -

    The character's jumping ability is determined by Speed, Agility, and Strength. If the character can't get a bit of a start, he is doing a standing jump. This jumping ability can obviously be increased with skills.

  • Running Jump Distance: Speed + Strength + Agility / 5 in meters.
  • Jump Height: Running Jump Distance/4 in meters. If you do a standing jump, your distance is equal to your height.

  • Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.