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Chapter 3: Primary Statistics [ | Introduction | Strength | Stamina | Agility | Speed | Beauty | Intelligence | Fortitude | Wisdom | Perception | Charisma | Making Stat Checks | ]
Agility
This stat is a measure of your character's dexterity and balance. Using this stat, your character will try to bend into
awkward positions, make his way through a series of dangerous traps, or engage in melee combat with an opponent.
Bonuses
At an agility of 6, add +1 to Strike, Parry, and Dodge. Repeat this bonus for every two additional points of agility.
At an agility of 8, add +1 to Tumble. Repeat this bonus for every two additional points of agility.
For every additional agility point over 5, you receive +4% to Resist Stun.
For every 4 points of Agility, add 1 to your Agility skill checks.
Penalties
At less than 5 agility, the character always has Awkward penalties.
At less than 3 agility, the character will miss automatically on a roll of 6 or lower. All agility checks fail.
Agility Values
|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
S,P,D
|
-3 | -2 | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
+4 | +4 | +5 | +5 | +6 | +6 | +7 | +7 | +8 |
Tumble
|
-3 | -2 | -1 | 0 | 0 | 0 | 0 | +1 | +1 | +1 | +2 |
+2 | +2 | +3 | +3 | +3 | +4 | +4 | +4 | +5 |
Resist Stun (%)
|
-20 | -15 | -10 | -5 | +0 | +4 | +8 | +12 | +16 | +20 | +24 |
+28 | +32 | +36 | +40 | +44 | +48 | +52 | +56 | +60 |
Skill
|
0 | 0 | 0 | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
+3 | +3 | +3 | +3 | +4 | +4 | +4 | +4 | +5 |
Jumping Ability -
The character's jumping ability is determined by Speed, Agility, and Strength. If the character can't get a bit of a start, he is doing
a standing jump. This jumping ability can obviously be increased with skills.
Running Jump Distance: Speed + Strength + Agility / 5 in meters.
Jump Height: Running Jump Distance/4 in meters. If you do a standing jump, your distance is equal to your height.
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