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Chapter 2: Making Characters [ | Making Characters | Your Character Sheet | Behaviour | Experience & Costs (Player) | Experience Rules (GM) | Character Templates | ]
Experience Templates
Calculating experience costs can be troublesome;
the tables and templates below are meant to speed things up. In fact, using the templates as a place
to start for your skills and stats can take a lot of the pain out of spending starting experience.
If you want to take a stat/skill/ability, look at the cost on the appropriate table. All costs are pre-calculated, so just write it down.
For example, taking a stat from 5 to 10 means looking at the "10" column and spending that much. If you want to change that same stat again,
take it back down to five (removing the cost you paid originally) and then move it back up to the new number. That really would be the fastest way to do it.
Primary Stats: This table has pre-calculated costs for stats.
The letter 'B' stands for Burden; if you want to put a stat lower than 5, it has a special experience cost listed in the Burdens section.
Level
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
Break |
Stats |
B |
B |
B |
B |
0 |
5 |
11 |
18 |
26 |
35 |
45 |
56 |
68 |
81 |
95 |
15 |
Skills: This is the experience cost for taking a skill.
Level
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Break |
Skills |
2 |
4 |
6 |
8 |
10 |
14 |
18 |
22 |
26 |
30 |
6 |
Talents cost 5 experience. Bonuses cost 10 experience.
Abilities: This is the experience cost for taking an ability. If you started with the Ability automatically on your character,
reduce the table's cost by 10 experience. World books may have different costs listed, replacing or adding to this table.
Level
|
1 |
2 |
3 |
4 |
5 |
Break |
Abilities |
10 |
20 |
40 |
70 |
110 |
50 |
Character Templates
These are some simple templates which provide you with a fast way to spend experience on each area.
You can mix and match these as you please; they're simply meant as time-savers. If you're completely new to
this game, you might consider this a really easy way to make a new character without having to worry too much
about numbers. Just pick a template from each section, add up the costs and if you have any experience left
over, just read through the world book's Abilities to round it all out.
Section 1: Stat Templates
These templates are meant to affect all your stats. In other words, if you choose a second template it should not
affect a stat already raised by the first template.
Low Stat Templates - Cost: ~50 experience
- Average: Raise each stat from 5 to 6. (cost: 50 exp)
- Above: Raise five stats from 5 to 7. (cost: 55 exp)
- Balanced: Raise two stats from 5 to 8. Raise three stats from 5 to 6. (cost: 51 exp)
- Over: Rase one stat from 5 to 10. Raise another stat from 5 to 8. (cost: 53 exp)
- Extreme: Raise one stat from 5 to 11. Raise another stat from 5 to 6. (cost: 50 exp)
- Unbalanced: Raise one stat from 5 to 12. (cost: 56 exp)
Average Stat Templates - Cost: ~100 experience
- Average: Raise each stat from 5 to 7. (cost: 110 exp)
- Above: Raise five stats from 5 to 8. Raise a stat from 5 to 7. (cost: 101 exp)
- Balanced: Raise two stats from 5 to 10. Raise three stats from 5 to 7. (cost: 103 exp)
- Over: Raise one stat from 5 to 11. Raise one stat from 5 to 12. (cost: 101 exp)
- Extreme: Raise one stat from 5 to 13. Raise two stats from 5 to 7. Raise two stats from 5 to 6. (cost: 100 exp)
- Unbalanced: Raise one stat from 5 to 15. Raise one stat from 5 to 6. (cost 100 exp)
High Stat Templates - Cost: ~150 experience
- Average: Raise six stats from 5 to 8. Raise four stats from 5 to 7. (cost: 152 exp)
- Above: Raise five stats from 5 to 9. Raise 1 stat from 5 to 8. (cost: 148 exp)
- Balanced: Raise three stats from 5 to 10. Raise four stats from 5 to 7. (cost: 149 exp)
- Over: Raise three stats from 5 to 11. Raise a stat from 5 to 8 (cost: 153 exp)
- Extreme: Raise one stat from 5 to 13. Raise one stat from 5 to 12. Raise one stat from 5 to 9. (cost: 150 exp)
- Unbalanced: Raise one stat from 5 to 15. Raise one stat from 5 to 12. (cost 151 exp)
Section 2: Skill Templates
Feel free to choose multiple templates in order to round out your character. So once you pick one, pick another template for even more skills. Do
NOT add levels to a skill you already chose from another template; these levels listed are meant to be the final numbers for each skill you choose. If
you wish to raise a skill after taking it in the template, spend experience for it as normal by the table above.
Recommended: All Trades + Savant, Student + Professional.
Skill Templates - Cost: 50 experience
- Master of None: Take twelve new skills at Level 2. Take one new skill at Level 1.
- All Trades: Take seven new skills at Level 3. Take one new skill at Level 4.
- Student: Take five new skills at Level 4. Take one new skill at Level 5.
- Amateur: Take five new skills at Level 5.
- Practiced: Take three new skills at Level 6. Take one new skill at Level 4.
- Professional: Take two new skills at Level 8. Take one new skill at Level 3.
- Career: Take one new skill at Level 10 and two new skills at Level 5.
- Savant: Take one new skill at Level 12 (cost: 48 exp)
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