Table of Contents || Stop Reading Source
Chapter 2: Making Characters [ | Making Characters | Your Character Sheet | Behaviour | Experience & Costs (Player) | Experience Rules (GM) | Character Templates | ]
Behaviour
Here is a section which unfortunately cannot really be expanded upon in the Source. It is a very world-specific stat; each one will
handle it with their own rules. Simply put, your character's personality and disposition will offer certain bonuses and abilities which
are unique to that particular behaviour. Perhaps your character performs better in certain situations depending upon the way he behaves.
Many roleplaying systems ask that players focus on their character's behaviour and yet rule it out as a potential source of bonuses and
special abilities. The idea here is that your behaviour with both help and potentially hinder you in the world of your GM's choice.
Example - Race Stat: Some worlds (such as fantasy and sci-fi) will have multiple races beyond just being human. These races may
have access to certain instincts and other advantages/disadvantages which make them uniquely different from all the other races.
Fortunately, the world book will also recognize humans as their own race stat, giving those that wish to be human something to keep pace
with the others floating around in the galaxy.
Example - Archetype: If a world has only humans, it will likely just ignore the idea of a race stat. Instead, you'll be able to
focus on two-dimensional archetypes which underline certain aspects of your character. You can normally have multiple archetypes, giving
your character some subtle nuances. Different worlds may offer different archetypes, depending on what the world has to offer and how
the world decides to split them all up to fit in with the atmosphere.
Example - Stereotype: These are intended to be just as archetypes, but are much more cartoonish and have less depth. They would
be appropriate in a world based on Anime or comic books. The only real difference between stereotypes and the others is that they tend
to not rely on experience and instead rely on the idea of Pros and Cons (each being different for any given stereotype). Again, the world
books will split up the stereotypes depending on the atmosphere and may offer completely new ones.
The Source definitely does not recommend mixing different Behaviours from different books. However, if it is done, then the player MUST
choose to follow only one. No player is allowed to mix the ideas of different Behaviours, having both a race stat and archetype for example.
Once the player character goes with a certain way of Behaviour, that's the end of it. It is highly recommended that you simply follow the
world book given to you.
|